#ifndef BEHAVIOURS_H_INCLUDED
#define BEHAVIOURS_H_INCLUDED

#include "Assets/Scripts/PlayerGun.script"
#include "Assets/Scripts/EnemyMove.script"
#include "Assets/Scripts/BulletMove.script"
#include "Assets/Scripts/PlayerMove.script"
#include "Assets/Scripts/EnemyFactory.script"
#include "Assets/Scripts/Explosion.script"

#endif // BEHAVIOURS_H_INCLUDED
